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Windows IDE

Current Version: 2.1.2.257

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Mac OS IDE

Current Version: 2.1.2.257

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Release Notes: v2.1.2.257 - (31 Oct 2017)


2.1.2 is another stability release to fix various issues. Again, see the list below for the IDE headlines and you can see the runtime changes here.

IDE Changes

  • Fixed some platforms saying builds succeeded on the final line of the output log when they had actually failed
  • Fixed dragging-in files which have invalid names used the invalid name for the resource, making it unusable in your project
  • Fixed importing GM:S 1.4 projects would always recalculate fonts, but using the default font and not the correct one for the resource
  • Changed Ctrl+Home and Ctrl+End in Code Editor windows to jump to top/bottom of the file again
  • Added pagination support to My Library in the Marketplace, which speeds up loading your purchase list
  • Added another cache preference to control the IDE's project cache path
  • Added Android Preference to specify the keystore's own password (which can differ from the alias password, as Google have now fixed this longtime issue)
  • Added a new game option for Windows builds to copy the runner to the game's build folder each time (defaults to off to fix the firewall prompts users got in 2.1.1)
  • Note: If your project uses DLL extensions you might require this preference to be enabled (this was why the change was made for 2.1.1)

Fixed Bugs

  • 0028146: DnD Editor: Pressing 'Del' key does not act the same as Right-click > Delete on a DnD Node
  • 0028023: Build Ubuntu: YYC runs don't work with Steam as the build process copies libsteam_api.so to the wrong place
  • 0028009: Android Keystore Requires 2 Password Fields (alias and keystore password)
  • 0028003: Debugger: GMS2 Runner.exe creates new inbound rule each time you debug
  • 0027989: Licensing: Buying GMS2 products will require log out/in to properly update your licence
  • 0027984: Object Editor: Having an object open in a room and a workspace can lead to odd behavior when opening events
  • 0027983: Code Editor: Autocomplete suggests previously used incomplete variable
  • 0027980: Code Editor: Unstable error if you do a replace whilst selection only is enabled, delete some text then type in the search field
  • 0027965: Object Editor: clicking event in events window does not open or show event, after dragging tabbing event out to workspace
  • 0027964: Start Page: Tutorials/Demos buttons don't appear when a second desktop is open
  • 0027946: Build Android: 'Google APK Expansion' extension prevents building
  • 0027928: Code Editor: Putting a #region after a switch statement throws a syntax error
  • 0027871: Compiling: Interrupting any package building causes infinite building process
  • 0026770: Build Android: Cannot build for Android VM if the path to the NDK has not been set
  • 0026157: Preferences: Visual Studio folder for Windows UWP uses the old system, should be changed to point at the batch file instead [this change was applied to several platforms]

Known IDE Issues

  • Explorer file dialogs can sometimes fail to open. This is a Windows 10 Creators Update issue and has been seen failing in other applications.
  • Welcome Page is still disabled during start-up - it can still be accessed via the Help menu, so new users can still get to these videos and links.
  • Runtime download/activation has been seen to crash the IDE occasionally during subsequent startup.
  • Closing and reopening the Marketplace tab can cause issues downloading some assets thereafter, need to restart GMS2 to fix.
  • Dead instances of Window's RuntimeBroker application can block attempts to use the manual in the IDE - just get a white page.
  • UWP requires you to have the older SDK tools installed as well as the current ones, not just the current ones.
  • Various IDE stability issues with some Macs using High Sierra betas, including after updating to "GM candidate" or the full release. Note that Apple recommend a reformat anyway.

Release Notes: v2.1.2.257 - (31 Oct 2017)


2.1.2 is another stability release to fix various issues. Again, see the list below for the IDE headlines and you can see the runtime changes here.

IDE Changes

  • Fixed some platforms saying builds succeeded on the final line of the output log when they had actually failed
  • Fixed dragging-in files which have invalid names used the invalid name for the resource, making it unusable in your project
  • Fixed importing GM:S 1.4 projects would always recalculate fonts, but using the default font and not the correct one for the resource
  • Changed Ctrl+Home and Ctrl+End in Code Editor windows to jump to top/bottom of the file again
  • Added pagination support to My Library in the Marketplace, which speeds up loading your purchase list
  • Added another cache preference to control the IDE's project cache path
  • Added Android Preference to specify the keystore's own password (which can differ from the alias password, as Google have now fixed this longtime issue)
  • Added a new game option for Windows builds to copy the runner to the game's build folder each time (defaults to off to fix the firewall prompts users got in 2.1.1)
  • Note: If your project uses DLL extensions you might require this preference to be enabled (this was why the change was made for 2.1.1)

Fixed Bugs

  • 0028146: DnD Editor: Pressing 'Del' key does not act the same as Right-click > Delete on a DnD Node
  • 0028023: Build Ubuntu: YYC runs don't work with Steam as the build process copies libsteam_api.so to the wrong place
  • 0028009: Android Keystore Requires 2 Password Fields (alias and keystore password)
  • 0028003: Debugger: GMS2 Runner.exe creates new inbound rule each time you debug
  • 0027989: Licensing: Buying GMS2 products will require log out/in to properly update your licence
  • 0027984: Object Editor: Having an object open in a room and a workspace can lead to odd behavior when opening events
  • 0027983: Code Editor: Autocomplete suggests previously used incomplete variable
  • 0027980: Code Editor: Unstable error if you do a replace whilst selection only is enabled, delete some text then type in the search field
  • 0027965: Object Editor: clicking event in events window does not open or show event, after dragging tabbing event out to workspace
  • 0027964: Start Page: Tutorials/Demos buttons don't appear when a second desktop is open
  • 0027946: Build Android: 'Google APK Expansion' extension prevents building
  • 0027928: Code Editor: Putting a #region after a switch statement throws a syntax error
  • 0027871: Compiling: Interrupting any package building causes infinite building process
  • 0026770: Build Android: Cannot build for Android VM if the path to the NDK has not been set
  • 0026157: Preferences: Visual Studio folder for Windows UWP uses the old system, should be changed to point at the batch file instead [this change was applied to several platforms]

Known IDE Issues

  • Explorer file dialogs can sometimes fail to open. This is a Windows 10 Creators Update issue and has been seen failing in other applications.
  • Welcome Page is still disabled during start-up - it can still be accessed via the Help menu, so new users can still get to these videos and links.
  • Runtime download/activation has been seen to crash the IDE occasionally during subsequent startup.
  • Closing and reopening the Marketplace tab can cause issues downloading some assets thereafter, need to restart GMS2 to fix.
  • Dead instances of Window's RuntimeBroker application can block attempts to use the manual in the IDE - just get a white page.
  • UWP requires you to have the older SDK tools installed as well as the current ones, not just the current ones.
  • Various IDE stability issues with some Macs using High Sierra betas, including after updating to "GM candidate" or the full release. Note that Apple recommend a reformat anyway.

Windows IDE

Current Version: 1.4.1773

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Mac OS IDE

GameMaker: Studio 1.x

Not available on macOS

Release Notes: v1.4.1773 (14 Sep 2017)


Only Change Since 1772

  • Windows UWP
    • Removed freetype requesting an unwanted permission, fixes store package submission fails

Bug Fixed Since 1772

  • 0027734 Build UWP: Users reporting submission fails for unallowed functionality when submitting their games to the store

Please be aware we do not recommend using any versions older than this (we don't actually recommend anything older than current Stable!). If you feel you need to stay on an older version than listed above, then please report a Helpdesk ticket saying why, and we will look into this in the current release. Thank you.

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